Monthly Archives: February 2011
Create a game prototype is often an important step in the game design process, it offers you valuable insight into your basic gameplay principles to see what will and what won't work. It is basically a simplified version of your game that implements the game mechanics but skips creating fin ...
Continue ReadingThis Tower Defense offering from PopCap, is exactly what it says it is – Plants against Zombies, and it is incredibly addictive. A staggeringly simple interpretation of the ‘Tower Defense’ game, the zombies lurch and propel themselves down six rows, no winding path, no changing lanes, they just keep coming at you. Don’t be fooled into thinking this simplicity equals easy or boring. Its challenging (without being frustrating),entertaining and incredibly addictive! Hand this to an old-hand at ‘Tower Defense’, or a complete newbie and you won’t see you iPhone for hours. Continue reading
Continue ReadingAfter a few months of design, we have finally started development on our first iPad strategy game, code named "The Fleet". The game is set in the arena of World War 2 naval battles and will allow players to control opposing navy fleets in hotseat multiplayer and single player campaigns. The F ...
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