Category Archives: iOS Development
We are very excited to announce our second game “Cube Smash”. Although this is not exactly a strategy game, it’s still a lot of fun to pick up and play very quickly. The game evolved from a bit of a test project into a full fledged physics/puzzle/shooter, something we hadn’t seen on the app store yet. The game is tied into Game Center so you can keep track of your high scores and compete with your friends. Continue reading
Continue ReadingTo celebrate the release of Battle Fleet, we are giving away 10 promo codes for free downloads of the game. To enter the giveaway only takes 30 seconds: Register by connecting the above widget with Facebook. You will earn an entry if you Like this blog post, become a fan of our Facebook page, ...
Continue ReadingBattle Fleet is now available for the iPad! We would like to thank everyone who helped us along this journey. If you donated to the project you will receive a promo code for a free copy of the game. We have also just launched the official Battle Fleet website. The site offers tips and stra ...
Continue ReadingWith beta testing of our game nearing an end, we are happy to officially announce the full title with a trailer for this ultimate iPad naval strategy game: Battle Fleet The game should be available on the App Store later this month (Apple approval process permitting). Next week we will ann ...
Continue ReadingThank you to everyone who responded to our posting looking for beta testers for "The Fleet". We've had a great response and the beta test process is going well. The game is on schedule to be submitted to the App Store this month! If you are looking for a way to beta test your own game/app, tak ...
Continue ReadingWe are getting close to releasing our very own WW2 strategy game "The Fleet" and are looking for a few people to help beta test the game and sort out any bugs. If you are interested in a sneak peak of the game please contact us. You will need to have an iPad and will have to send us your device's ...
Continue Reading"The Fleet" is getting close to launch and we are ready to start releasing some concrete information about the game and some exclusive screenshots. This is the main battle screen where the action takes place. Each side can control up to 3 ships (this will expand in future updates) and take ...
Continue ReadingThe power and flexibility of the Unity game engine allows for great looking 3D games in the iOS platform, but how well does it handle 2D games? After spending the past few months developing our iPad game "The Fleet" with Unity we have learned that although there are several inefficiencies, Unity ...
Continue ReadingAfter working out the basic mechanics of our game with the Gamesalad prototype we created, a problem was developing with the gameplay of "The Fleet". The action/battles were becoming a bitĀ repetitiveĀ and simple, so when we went back to the drawing board and realized that we needed to give the p ...
Continue ReadingCreate a game prototype is often an important step in the game design process, it offers you valuable insight into your basic gameplay principles to see what will and what won't work. It is basically a simplified version of your game that implements the game mechanics but skips creating fin ...
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