Plants vs Zombies Walkthrough
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Plants vs Zombies Adventure Walkthrough
Level 1: Day Time
- Part level, part tutorial, the number of lanes expand as you go through the levels as do the plants on offer.
- You’ll need at least three sunflowers for all levels. But grow as many as you can.
- Use the Wall-nuts at the top of the lanes to stall the zombies for as long as possible
- You’ll need at least one Pea-Shooter per lane, preferably at least half-way down the lane.
- When you get the Snow-Pea, you’ll need one per lane as well.
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Level 2: Night Time
- Use your free mushrooms!! Get as many in each lane as you can while you get a row of sunflowers and sun-shrooms established.
- Don’t forget your Wall-Nuts, right end of the lane – Stall those Zombies!
- You’ll need a FumeShroom, at least one per lane and at least two peashooters and two Snow-Peas per lane.
- Use Ice-Shrooms to defeat the Disco Zombie.
- Keep a grave buster on hand, those graves keep taking up more and more space.
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Level 3: Pool
- Don’t place sunflowers on lily-pads, keep them on the lawn – again aim for eight.
- Don’t start filling in the pool with lily-pads straight away, the water zombies don’t start straight away.
- Use your Wall-Nuts, on the lawn and in the pool!
- You’ll need at least two peashooters and two snow-peas, per lane, even in the pool. When available, you’ll need a cactus in each lane too.
- In the water, fill up with lily-pads, it does slow the zombies down. Tangle weed is also very effective but can only be used once.
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Level 4: Fog
- Welcome to the real dark. The same grid pattern applies – but you have to be a bit more trusting of the grid and listen carefully!
- Planterns are reasonably cheap and long-lasting… but they can be munched through by zombies. Defend with a Wall-Nut and build your grid up as much as possible. Blovers are instant and reasonably long lasting – they can’t be munched through – but the effect wares off.
- Use your free mushrooms as much as possible to start a good line of defense.
- Keep growing sunflowers to get as much sun as possible.
- You’ll need at least two pea-shooters, two snow-peas and a cactus per lane. Triple Pea are very effective, as they fire in to three lanes and the Split-Pea is a necessity – the moment it becomes available, add it to your arsenal.
- The Split Peas are also very useful – they can be installed after a zombie has passed a square and still be effective…also the mining zombies work backwards and these are the only things effective against them.
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Level 5: Roof
- Here you need to place pots as well as plants. Try and get as many pots on the grid as possible in the beginning – like Lily Pads they also slow the zombies down.
- Again, defend from the right with Wall-Nuts then fill in with ‘pults’ starting halfway down the board.
- To start you’ll need one cabbage-pult and one kernal pult per row, but pretty soon you’re going to need two and then three.
- Where the roof flattens out (on the far right), you can use pea-shooters and snow-peas. Do it!! At least one per lane.
- Watermelons are expensive, but very useful, try and get one per-lane, but it can be done with just cabbages and kernal-pults.
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Finale:
- Set out like a mini game you don’t have to worry about stockpiling sunshine – you do however have to make use of what comes along the conveyor.
- The same strategy as always applies, keep as many ‘pults’ in each lane as you can – the more even the better.
- Try and keep one pot free per lane, or be prepared to dig up a plant quickly to replace with a Jalapeno or Ice-Shroom. You’ll need these to defeat the large balls of ice and fire produced by the Boss.
- You’ll know when one is coming, because the robot (and mad scientist) will lower his head down to the roof. He’ll either snort fire or snow, a good indicator of what’s coming, then you have to wait and see just which lane he’s aiming for…get in early and fast – you won’t have a problem.
- Keep replacing the pots and the ‘plants’ as they get smashed etc, and always have a Jalapeno or an Ice-Shroom on hand. The finale is all about getting through to the end, eventually the boss runs out of steam and crashes…leaving you and your brains alone.